• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

The thread where I complain about Filia's bs

Age

Well-Known Member
Joined
Sep 6, 2013
Messages
459
Reaction score
475
Points
63
Age
35

Airball HK is essentially safe on block. There are a few things that can punish it like super early (unreactable) pushblocks, and sub 5 frame moves. That means even if she used her airdash already and you blocked some stupid double triple infinity crossup you still can't punish it because she can just hairball to safety.


See this shit? This shit right here? If you can block this stuff, you're a god.

Sure would be nice if you could pushblock to get away from this mixup stuff huh

Tune in next episode for salt about gregor or something.
 
damn why am I not playing Filia...
I'm dumb
 
  • Like
Reactions: gllt
Blockstun keeps you from being able to be crossed up. This means pushblocking also keeps you from being crossed up because you count as being in blockstun for the pushblock duration.

Pushblock at the end of her move in order to push her away properly.

Use PBGC.

Use Absolute Guard.

Not saying her stuff isn't good, but you can still help yourself by properly using the defensive techniques available in the game.
 
Personally
I hate the fact that Filia can IAD J.LK J.hk and it can hit you waaaay past the mark you'd think it'd hit you horizontally when you block low.

Pushblocking at the end of her move does not push her away btw. She just airdashes back in. Pbgc and ag are necessary though
 
You do know that all you need is bomber or lnl or any invincible assist and all this stuff doesn't work, ever.

or you could just reversal her or hell even jab beats this stuff.

Oh and a blocked airball puts Filia in a really bad spot so don't think its good.
 
Why no pbgc?
This a million times. Nothing is 100% safe in this game because of it. On the j.MP/HK Airball ones, I mean. PBGC into ass or super, who cares. Just do it.

But not HK airball into 360. 360 has additional startup frames post flash when PBGCing. Diamond Drop works though. Very, very tiny window. Possibly frame perfect.

edit: The problem here is that you have to pusblock the first hit, of FOUR. By doing so properly, Filia is -8. If the first hit doesn't hit, she's -4 (Fenrir should catch her but nothing else) and if the third one hits she's +1, four she's +4. So to be able to punish her you have to pushblock the very first hit as it hits. For every frame you delay she's +1. HAVE FUN WITH THAT. I recommend just pushblock the last hit and don't worry about punishing it :p

As for the mixup one, G'LUCK!
 
Last edited:
  • Like
Reactions: gllt and blufang
You do know that all you need is bomber or lnl or any invincible assist and all this stuff doesn't work, ever.

or you could just reversal her or hell even jab beats this stuff.

Oh and a blocked airball puts Filia in a really bad spot so don't think its good.

dunno dude. Filia kinda just ignores my pillar sometimes. When Filia is solo though I ain't even sweatin anythingggg
 
  • Like
Reactions: gllt
Filia can avoid Pillar because of wacky hurt box's but you shouldn't let Filia in if your playing Parasoul, the only way Filia can get in on Parasoul is with a well timed reversal.
 
Yeah I know. Though I was talking about using pillar as an assist having that same problem.
I do have some player specific problems vs Filia though that I need to work on fixing though. Still doing stuff like cr.lk vs people who just iad at me.
 
I don't mind her silly attacks. The thing that bothers me is that if I try to punish her, sometimes she just magically drops (something about her weight and hurtbox are really weird) and I cry a little every time it happens. I could just be really bad though.
 
pbgc is great if they're committed to something. Filia's overhead stuff basically never has to commit.

-You pushblocked an unreactable instant overhead left/right j.hk? No worries, adc j.mp lengthens your pushblock and she gets to land right in your face with huge advantage.

-Pre-emptively pushblock stuff as early as possible to get the chance to punish something? enjoy eating a full combo if she pauses even slightly, or happens to make something whiff, or goes for the air throw to fake you out

-Pushblock really late to get the most pushback? Good luck defending these 3-5 high/low/frametrap mixups before you gain enough distance to play neutral again. (this combined with chicken block is pretty much my meager answer to filia pressure)

You do know that all you need is bomber or lnl or any invincible assist and all this stuff doesn't work, ever.

or you could just reversal her or hell even jab beats this stuff.

Oh and a blocked airball puts Filia in a really bad spot so don't think its good.

1. the assist has to be able to hit j.hk, which is not all of them
2. even if invincible assist could hit it 100%, any time you get put in lockdown, you can be subjected to the unreactable left/right (not to mention other options) as you come out of it and you will get hit 50%(approx) of the time. If you get hit while calling an assist, it will jump in just to be part of a happy birthday combo.

which stuff does jab beat?

I was about to say blocked airball is better than blocked j.hk with no air dash, but that's apparently also + on block (lol). It's at least better than whiffed j.hk with no air dash? Cause you wouldn't want filia to ever be punishable...
 
I remember I actually went out of my way to see what punishes a block air ball after playing someone that does it so often.

Filia's fenrir, cerebella's dynamo, fortune's head on catch scratch fever to name a few. Some characters literally have nothing to punish it on block. It's really dumb.

I don't feel like the rest of the post is that much of an issue. Yeah the s*** is hard to block initilally, but if filia goes wild like that, then she is going to regret everything when the other guy can pbgc properly.
 
i really should pick up filia just to see how dumb she is. its probs my most hated match up in the game.
 
Just wanted to make sure I was right about assists whiffing
 
I don't feel like the rest of the post is that much of an issue. Yeah the s*** is hard to block initilally, but if filia goes wild like that, then she is going to regret everything when the other guy can pbgc properly.

depends who she's fighting. Peacock has nothing good vs Filia, Parasoul gets pillar bikes (woo...), bella can get dp( that'd be gr8!) or dynamo which isn't much, fortune gets dp full combo, double only gets hb into cat heads if she has the meter.

Like you guys make it sounds like being able to pbgc will get you a kill when its more of a get off me momentarily option for the most part. That's how I feel anyways
 
  • Like
Reactions: zarkingphoton
You forget that the only mix up is a cross up one because Filia cant go low without help from an assist plus Filia has to get in first before she can do any of this because she cant doge assists at IAD range.

Point being don't let Filia get close to you and if she does use push blocks to prevent cross ups.

I will agree with you that Filia's mix ups are bs but she can't do any of them during the neutral game or she will get punished for it.

Peacock has nothing good vs Filia

mp band is actually really good for stuffing IAD the Peacock can just spam it though because it a crapy anti air when they don't IAD. Peacocks zoning is also really annoying for Filia thanks to the plain change and j.hk is a real bitch if the Peacock knows how to use it. I would say Filia loses to Peacock until she finds a way to get a hit.
 
yeah its BS but i think its cool/important to have a character like this because it puts emphasize on adopting a strategy of "do something about it before it happens", which i find fun. without her bullshit up close offense, i am not sure how great filia would be due to her not really being able to make any damage happen outside of being right next to your face. i don't think it would be as fun if there weren't characters in this game that didn't have radical consequences for doing poorly in certain parts of the neutral. other characters have this too, i.e. don't let peacock have you at full screen, for god sakes don't let parasoul push you in the corner, etc.

sooooo somethings which can be done:

this just is probably because of my team, but I find filia pretty easy to keep out as long as she doesn't have an assist like lp shot behind her, so i feel like if she is on top of me i kind of deserve it.

her approach is fairly predictable and with both double and parasoul i find there are ranges i can maintain where i can react to however she decides to approach that can lead to a conversion for myself (double j.lk, lp luger owns her soul, easy to condition people into hp luger, parasoul has j.lp and don't need no other man)


i agree hp lnl aint all that great for anti filia outside of the midrange, but lk butt is really really good close up. the problem in your video is that the assist call timing is fairly unideal; you want to be calling it after she has already jumped. i think that allows it to track her a bit better so she can't make whiff as easily.

anti air reversal supers against filia are one of the only times i use meter outside of DHC, kill, or defensive measures because its really really easy to catch her with something like car and always worth throwing her back at a range where she has to work to get back in.
 
additionally, the game still gives you a chance at defense once she is in, its just harder to execute/optimize because you blew your chances at dealing with her at the parts that are way easier (neutral).


it wouldn't be fair to filia if her ability to open you up was even with your ability to defend against her at the closeup range.

you still have a chance, its just either a slim one (blocking) or hard to execute on reaction (pbgc).
 
  • Like
Reactions: southpawper

This isn't a big deal, but I laugh every time I see gregor do silly things. Why is it so damn low profile -_-

ignore the stuff after 1:12 I couldn't get it.
 
  • Like
Reactions: gllt and Pali
depends who she's fighting. Peacock has nothing good vs Filia, Parasoul gets pillar bikes (woo...), bella can get dp( that'd be gr8!) or dynamo which isn't much, fortune gets dp full combo, double only gets hb into cat heads if she has the meter.

Like you guys make it sounds like being able to pbgc will get you a kill when its more of a get off me momentarily option for the most part. That's how I feel anyways

You'd be surprised how often you can stop her jump-ins with peacock's c.LK.

Maybe It's because I use Peacock who is a good battery and I always feel like I have a ton of meter, but most PBGC in situations like this lead into big damage or just turning the situation in my favor.

PBGC MP Bang > Argus > Gregor into a full combo or reset
PBGC Fenrir/Gregor > Dynamo/Diamond into a full combo
PBGC into Showstopper

I dunno all of these are great punishes

Anything parasoul can do to put Filia away from her is great since Parasoul has everything she needs to not let Filia get her jank started.

I would say that Painwheel and Squigly kind of just deal with it lol
 
Last edited:
You forget that the only mix up is a cross up one because Filia cant go low without help from an assist plus Filia has to get in first before she can do any of this because she cant doge assists at IAD range.

Point being don't let Filia get close to you and if she does use push blocks to prevent cross ups.

I will agree with you that Filia's mix ups are bs but she can't do any of them during the neutral game or she will get punished for it.



mp band is actually really good for stuffing IAD the Peacock can just spam it though because it a crapy anti air when they don't IAD. Peacocks zoning is also really annoying for Filia thanks to the plain change and j.hk is a real bitch if the Peacock knows how to use it. I would say Filia loses to Peacock until she finds a way to get a hit.

I'm probably to used to fighting filia with bomber or LNL, but from my experience pushblocking to prevent cross ups only matters when she's by herself. As I've gotten hit plenty of times in the past for having to block filia, pushblock her only to have her air dash again and cross me up for the assist to hit me.

I'm aware of what Filia can't do during her neutral game, I'm only talking about what happens after she gets in a certain range/makes you block something. Though once again, what she makes you block solo isn't a big deal and only really matters in the corner.

I can see mp bang beating iad hp from certain ranges, but not aid j.lk j.hk or straight up j.hk. I could be wrong though.


yeah its BS but i think its cool/important to have a character like this because it puts emphasize on adopting a strategy of "do something about it before it happens", which i find fun. without her bullshit up close offense, i am not sure how great filia would be due to her not really being able to make any damage happen outside of being right next to your face. i don't think it would be as fun if there weren't characters in this game that didn't have radical consequences for doing poorly in certain parts of the neutral. other characters have this too, i.e. don't let peacock have you at full screen, for god sakes don't let parasoul push you in the corner, etc.

and I think this is fine. it's the reason why I don't have Filia in the top 3.


Though when it comes to this topic, I suppose I'm only talking about Filia when she's backed up by HB or LNL(and I guess copter) because those are the assists that make Filia actually difficult to deal with at neutral.
 
  • Like
Reactions: GirlyStyle
I have a few problems with filia:

Her high hitconfirm is to safe on block imho. Well a better way to say it would be to say that it seems to advantaged in the real game... Filia just seems like a character that gets to get blocked and still go in most of the time, which can be frustrating.

She can create space, allowing her to get in on her own terms, a little to easily imho...airdash back cancel and wavedash backward allow her to range her offense extremely easily by creating space quickly and relatively safely.


Her airballs are stupid in general.


Overall though, i only really mind her ability to create space and her ability to pour on safe offense over and over again, were it me i would just reduce range that her jumpback, airdash back and wavedash back go.


But thats just me, i dont mind her bs mixups to much.
 
I can see mp bang beating iad hp from certain ranges, but not aid j.lk j.hk or straight up j.hk. I could be wrong though.
IAD j.hk is the only thing thats good in this situation.

and yeah she is bs when she gets in but every character is.
 
  • Like
Reactions: ClarenceMage
I think Filia's offense could be toned down a little bit but I don't think she's all that bad when Val, PW, and Fortune can do most of this stuff almost as well as she can, and have a bunch of other advantages that Filia doesn't have.
 
  • Like
Reactions: Broken Loose
and yeah she is bs when she gets in but every character is.
I think it's just that she's the best in the game when she gets in even without anything backing her (like assists, or like ms. fortune with the head).
 
  • Like
Reactions: blufang and DDB
depends who she's fighting.

double only gets hb into cat heads if she has the meter.

Like you guys make it sounds like being able to pbgc will get you a kill when its more of a get off me momentarily option for the most part. That's how I feel anyways

I start every rep of my install combo practice by PBGC LK-Butt > Car > Install on Filia.

Specifically because this shit is infuriating and I want to punch that pixie in the mouth as hard as humanly possible for being obnoxious.

It's not the greatest, but it's the only way I can not be entirely mad for the time Filia is on the screen.
 
I start every rep of my install combo practice by PBGC LK-Butt > Car > Install on Filia.

Specifically because this shit is infuriating and I want to punch that pixie in the mouth as hard as humanly possible for being obnoxious.

It's not the greatest, but it's the only way I can not be entirely mad for the time Filia is on the screen.

then you will be unpleased to know that a bunch of filia's normals when meaty stuff lk butt ;(
 
  • Like
Reactions: DDB and Hilary
then you will be unpleased to know that a bunch of filia's normals when meaty stuff lk butt ;(

It does happen from time to time because of the butt vulnerability, but I usually get away with it.
 
It does happen from time to time because of the butt vulnerability, but I usually get away with it.

yeah things like jhp/j.hk are fine i find but fuck j.mp and cr.mk
 
yeah things like jhp/j.hk are fine i find but fuck j.mp and cr.mk

Really?

cr.MK is one of the moves I use to practice PBGCs to begin with
 
Really?

cr.MK is one of the moves I use to practice PBGCs to begin with


maybe its certain points in the attack, i perhaps always default going too early because i react to soon. always get caught, especially when alpha countering
 
The answer lies in the videos. 2 good examples:

Every one of your videos that shows instant j.HK or iad j.HK accidentally demonstrates the "catch:" Filia j.HK whiffs unless you're physically close enough to the opponent to push them. Any zoning normal can deal with this, any elementary knowledge of spacing can get you out of this, and it's not the only setup where Filia's spacing is required to be phenomenally better than the opponent's to work.

The Gregor vs. Argus one is hilarious to me, because every character in the game has an option to punish blocked Argus but Filia. Since Argus Agony's spreadfire pattern is random, doing Gregor to punish it like that has a random chance of getting shot in the face. I don't see people posting videos complaining about Silent Scope, Bypass + Scalpels, Car, or any other super punish to Argus, so why does the one that can get randomly stuffed stand out?

Basically, Filia is as good as Painwheel and Valentine are in close but without the ability to play neutral. News at 11.
 
  • Like
Reactions: Krye and Eben