pbgc is great if they're committed to something. Filia's overhead stuff basically never has to commit.
-You pushblocked an unreactable instant overhead left/right j.hk? No worries, adc j.mp lengthens your pushblock and she gets to land right in your face with huge advantage.
-Pre-emptively pushblock stuff as early as possible to get the chance to punish something? enjoy eating a full combo if she pauses even slightly, or happens to make something whiff, or goes for the air throw to fake you out
-Pushblock really late to get the most pushback? Good luck defending these 3-5 high/low/frametrap mixups before you gain enough distance to play neutral again. (this combined with chicken block is pretty much my meager answer to filia pressure)
You do know that all you need is bomber or lnl or any invincible assist and all this stuff doesn't work, ever.
or you could just reversal her or hell even jab beats this stuff.
Oh and a blocked airball puts Filia in a really bad spot so don't think its good.
1. the assist has to be able to hit j.hk, which is not all of them
2. even if invincible assist could hit it 100%, any time you get put in lockdown, you can be subjected to the unreactable left/right (not to mention other options) as you come out of it and you will get hit 50%(approx) of the time. If you get hit while calling an assist, it will jump in just to be part of a happy birthday combo.
which stuff does jab beat?
I was about to say blocked airball is better than blocked j.hk with no air dash, but that's apparently also + on block (lol). It's at least better than whiffed j.hk with no air dash? Cause you wouldn't want filia to ever be punishable...