Feeding Time is already underused for kills for players that aren't me.
People tend to spend bar before they reach three, especially in the point position
Headless is annoying but if i can create enough space i can stomp on the head to force her to approach
Thats literally the universal counterplay but people are too afraid to contest or miss the head cand get nommed for it
Watch "umbygame" on Streamable.
streamable.com
It is part of Umbrella's design philosophy for her to have big buttons but bad movement. I used my buttons here in a specific way that allows me to get this conversion, as well as managed my hunger well enough to allow this conversion in the first place.
Also, if it does KD, beside being an unnecessary change, it only makes the conversion more likely, just with the caveat that it immediately uses OTG. Punishing me for properly spacing and taking advantage of my buttons just seems cheap. The recovery on jMP, especially on whiff, leaves it very open to being punished.
Imagine if filia was only able to get her dashes by either
a. Getting a hit without them
b. Backdashing and doing ringlet spike zoning without getting hit until she got them
Umbrella worked to get into rav and now she's able to punish characters that "jumpforward button without thought". to me, that is fucking GOOD
2MP is large but I feel like the whole "bad movement big buttons" philosophy should show in the matchup. You should learn to respect that at midrange Umbrella can just sorta poke you. The only egregious part is looping 2MP slurp on pushblock, which even then can be dp'd and pbgc'd out of.
You should learn to respect that at midrange
People wont
Dont worry about looping pushblock. Val can loop airdash j.mp pressure on pushblock
Fortune can loop airdash pressure
Band can just frighten you into not pressing anything with delay buttons. Ending a blockstring in a c.hp that gets pushblocked and then ebrakes back in
A 14 frame low/throw crush overhead is not what people would want to fight. My only suggestion for making cMK less egregious is to not allow it to just beat meaty throw (frame 1 throw invuln). Making it mid also inadvertently causes more ravenous funneling, since she has a smaller and smaller selection of lows to choose from.
Mashing a NORMAL to beat a THROW option is still ultimately a risk. If your opponent is doing this to you, instead of thinking "I should be grabbing her" you should be thinking "Why am I not collecting my FREE COUNTERHIT COMBO MID RESET" and dont you dare say that you know this move exists and your gonna reset with a low, because thats just not being knowledgeable about the matchup
Slurp eating projectiles/proj invuln would make any double gun, para shot, annie crescent, and other fireball have braindead answers whose only response would be a cancel into super, which, if umbrella has any meter, they additionally need to have a dhc prepared as well. When balancing around zoner matchups specifically, keep in mind what any anti-projectile changes does to other matchups.
satiated bobble into poke slide hits so many characters at the long range its ridiculous. Like, even fuzzysnugs got hit by it. I didn't even know she could LOW PROFILE PEACOCKS CANNONBALL SHOT until playing Nope. She's a character that rewards mechanical skill currently and she doesn't need more tools.
People saw her do tongue twister at full screen in her trailer. People wanna be babies and beat the zoner matchup with a single button or special. Umbrella can beat zoners with her kit and skill, that should be the standard
I hated the Rav or Bust design philosophy since the day of that update, but given that it was foretold from the alpha announcement point, I really just can't imagine a fix for it that doesn't either severely hurt the character, her design, or make her unjustifiably good. I've played with it long enough that it makes sense in practical usage but as a design for a character i just don't like it. Its unnecessarily taxing for most players to learn what is essentially constantly managing an install timer rather than just having a character with multiple creative facets. However, even changes like giving every Overstuffed punch normal a hit of armor wouldn't be enough encouragement to leave Ravenous for me, so I really just don't know. I'd rather Ravenous not get nerfed, given how many people already have trouble maintaining it, and I wouldn't imagine players would be drawn to her main selling point if it was toned down for what a select few players are capable of doing with it.
Umbrella's current design is very reminiscent of Pheonix Wright from UMVC3. She literally transforms from like, Bottom-Mid to arguably the most broken character in the game by being in rav. But you have to cycle your resources. I tried learning her and there we're many situations where I did a reset, it whiffed, and then I was starving and had to scramble at the close range to get my ravenous back.
She's hard but rewarding, IDK how to make the other modes or make her the flexible character but people want, But I think right now, those changes should come when her tiny playerbase reaches the level of mastery that most other characters players have. That or when people finally understand her strengths because boy is she still undiscovered