L luger can and still does give conversions from air hits, theyre just less rewarding, and addresses an unnecessary redundancy in her kit by making the reward the least attractive. You're saying this when she still has H luger and cHP for AAs, in no way does she need the forced scaling removed; H luger is still hilariously effective and easy to use. If you want to avoid the scaling you try to use cHP.
L luger change as a whole is like the least impactful change she's gotten recently, it can certainly stay
It could also certainly come back.
L Luger nerf literally removed avenues of reward for mid to long range shots beyond confirming into car (which would leave her minus if otg gets spent), and now requires meter for close-ish midrange shots to get a combo, if at all.
That is a substantial loss of reward to a character with 1 special that impacts neutral (slide kinda does but in a general Hail Mary play kinda sense, as its not possible to make safe without another safe dhc anyway)
If you get shot by l gun, you certainly deserved it. Its not huge, doesn't have huge blockstun, is not plus on air block, is 12 frame startup and is only -4 yet easily crouched by alot of the cast, 37 frames of recovery.
She is a low throw character overall due to the fact that her overhead specials (item crash) all lose to landcancel and AC (nerfed to that state, as monster used to make barrel safe previously, which is better than fridge), which means her mixup is inherently riskier than a ton of the cast that are high/low with unreactable plus on block high options to beat downback. This is why her one safe-sh grounded neutral tool was kitted the way it was: being really strong yet not overbearing in any range
This was all balanced out by the fact that doubles issues were addressed by meter usage which last I checked, requires a resource. Eventually over the course of the game's life, all of double's metered options outside of car have seen substantial nerfs, which has always been a huge part of her character, and why many players liked playing her.
We have also consistently seen both doubles metered options and assist options being continuously nerfed for years, making her end up a better than average point character and not even being top 5 supports, a far cry from what she used to be anymore.
All I am seeing here is "I don't think it should come back because 'Double' " and not, "this is why this is a good change to her kit in the overall metagame: X"
Like prior to any changes to double with Annie patch, she really just needed h gun to not be possibly +1 at point blank range.
Who really though L gun is a meta impacting problem? That was like one of the least egregious things about double
The greater community having a double problem =/= double being a problem
I have not seen one well thought out argument for the L Gun nerf since before it happened, and since.