Triviality
Co Meme Lord of the 25 1/2 Century
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I understand what your saying but bella would not be in the same tier as fortune/peacock if her jhp was reverted, it was like that before annie and she was still just a tier lower then those characters. I really dont think we have to worry about reverted bella being some threat to the meta either, especially with the rise of robo (more representation in the sgcs final blockbuster then RETAIL ANNIE!!) bella actually just cant fight robo. Jhp being overhead doesn't do anything to change that or any of her mu's for that matter. Its just a giving a tool back that never deserved to be taken away in the first placeI think we need to learn that it’s okay to be mid tier. SOMEONE has to be mid tier and I feel like a lot people are in this state that if their character isn’t in top 3/5, that there’s something wrong with them and like I just don’t get it at all.
Especially since the main argument seems to be “well X top tier does this so why can’t my character” as if people even LIKE whatever that top tier is doing in the first place. I personally would not enjoy the game as much if everyone was as good as Fortune/Pea/Annie. So trying to push characters closer to that “for fun” isn’t like a good thing to me
By this logic isn't Bella's jHp Revert kinda pointless? what good for the character does "crouch block punish number 4" do?I understand what your saying but bella would not be in the same tier as fortune/peacock if her jhp was reverted, it was like that before annie and she was still just a tier lower then those characters. I really dont think we have to worry about reverted bella being some threat to the meta either, especially with the rise of robo (more representation in the sgcs final blockbuster then RETAIL ANNIE!!) bella actually just cant fight robo. Jhp being overhead doesn't do anything to change that or any of her mu's for that matter. Its just a giving a tool back that never deserved to be taken away in the first place
This is the skullgirls I want to play, I want a game with no wrong answers
A game with no wrong answers is a game with no choices, when Pillar was the answer to every situation people hated it.
A game with no wrong answers is a game with limitless choices.\
This is an excellent point that further elaborates on why its important that characters be strong enough to express themselves outside their intended "niche"Decisions come from needs and needs come from flaws.
Peacock and Robo being able to play aggressive is cool and I want it to exist but it can't be on par with characters like Filia and Fortune, this makes them distinctive characters and make players that are able to execute that playstyle stand out.
We share this sentiment my friend, it's why I want 2016 strong characters returned to former glory, I want to see other other characters being brought up to better contend with what the community currently considers top tier characters.
I’m not sure if I completely understand your point about jhp revert being useless, jhp is a better overhead option then j2mp, it gives better conversion saves otg and isnt minus on block or punishable on land cancel. As ive stated before having multiple options to get a similar mix or beat a defensive option isnt rare in sg nor is it a problem. Has anyone ever complained about band having jmk, giant step, grab, and l train?By this logic isn't Bella's jHp Revert kinda pointless? what good for the character does "crouch block punish number 4" do?
I do agree that in the current spread of popular characters Bella does struggle(my main sparring partner is Silktail so I've been playing my fair share of Bella vs Robo), so why use any room for buff for the character to give her a redundant tool that doesn't help her.
I'm not good enough at the game to say if Bella CAN fight Robo or not, but if her MUs are too extreme then I would like something to help her deal with them.
I also personally think that jHP not being an overhead makes it such a hype tool to use to beat throws and non airtight lows.
I'm totally down for characters to have a lot of niche tools and ways to do things, Bella is my favourite character because she has so many tools with specific applications, but making jHP overhead again doesn't really expand her toolkit or help her so I would much rather have that power budget spent on something else if the team thinks the character needs help.
(PLEASE MAKE HER COMMAND GRABS CANCELLABLE INTO EACH OTHER LIKE A REKKA, SHE NEEDS IT /s)
Absolutely not meant to be a dramatic post or anything but i think I’m done. Uninstalled the game after the Eliza thing. it’s just a game & theres nothing really to be upset about but it’s like this has stopped being fun for a while.
we’re a community. And regardless of who’s annoyed by who or what disagreements, we share this. You guys are fucking sick. That’s why I stuck around & im sure many of you have…the people are dope. But like how are we supposed to keep that up when people don’t even wanna make allowances for the very people you need to enjoy the game? We can’t play this by ourselves…
its sad to me other games, even street fighter, get these pivotal updates but for some reason the game that’s supposed to take the limiter off in terms of expression is being hampered quite frankly by a fear of change & something unfamiliar.
im very happy for the thousands of hours & even the disagreements...but this is not the spirit of the game. At all.
things change. life itself & covid has showcased that. Who would’ve thought Ggpo and arcsys would get together, or Skullgirls even be alive again. It’s literally the hidden timeline. After all that’s happened it won’t die. But it genuinely feels like Sg ironically will die from refusing to evolve — despite every single other fg evolving & people eventually enjoying/liking it.
end of day much will be opinion so again…I’m sure someone could disregard this as whatever. But what I’ve said hasn’t been wrong. These talks continue to just circle & the dev/s will not acknowledge anything which is even more confusing. It feels like almost saying ‘you guys don’t know what you’re talking about, my vision is more informed than you guys.’ Obviously that’s not explicitly said, but it is in actions — for the past year. I don’t get it.
eliza Needs love. Annie needs love. Painwheel needs love. Squigly needs love. The fact that’s triggering to some is very sad to me. Or mentioning cerebella or fukua. it’d be different if these players were bad or not involved in the community supporting and helping people in good faith. I don’t always agree but I remember this isn’t just my game. And my feelings aren’t always right no matter my reasoning. It’d be nice if others could do the same.
overall it just feels like there’s a general disregard for anything that doesn’t immediately benefit his or herself & its stopped being fun for a while.
didnt mean for this to be a ‘serious’ post or whatnot & even so I don’t even see it that way, but like I alluded to…I just don’t care anymore. if things change id like to come back but I fear we’re almost past the point of no return & it’d probably be better to focus on other things. So all the best to everyone & no bad blood at any players. I just don’t like this right now. hopefully something in this post makes sense or makes people reconsider.
be well
Upper Khat, at least from my experience, its not meant to be a actual DP, its more like a mid range poke and its really good at that function. At high level play, you will a see a lot of Eliza Players use H Upp. Khat to poke the opponent and get some nice conversions if it hits, and if misses or is blocked it will not be so easy to punish Eliza because of the distance.I know it's played for memes at this point, but I still cannot mentally comprehend what prompted the Eliza changes.
-She has a fullscreen only, 37 frame startup cmd grab that is the most telegraphed move in the game, which also does 0 damage
-her dps are legitimately bad: H.dp only being useful in neutral to try and smoke some approaches or when eliza does sweep >h.dp in neutral.
L.dp is the only actual dp she has and its only ever used as a reversal and never an actual anti air move.
M.dp only exists as a meme for people that fuck up L.dp input by accident.
-the only move in normal form i would say is "good" is horus dive, and even then it can easily be played around if you're waiting for it.
the only thing that really made her still worthwhile to play was Sekhmet actually being a good character with her being able to flip out of her options on the ground, as well as having a legitimately good burst bait option, in the form of the H.axe backdash setup.
so good lord above, tell me what prompted Eliza no longer being able to backdash out of H.axe. Earlier in the thread, there were talks of old Bella J.hp, and how it was a "oppresive button". Although the context as to why that move was brought up is vastly different then what this comment is about, i still would like to use it a as proper example.
If we are to compare it to old Bella J.hp, or the multitude of different options that are considered as "Oppresive" in this game:
Was H.axe backdash REALLY that oppresive?
Was H.axe backdash REALLY such a good option for eliza, that it had to have been removed?
And, to add salt to the wound, what does she get in return? what buff does she get to compensate for such a damaging nerf?
Throne
ladies and gents, we did it, we really did it.
Throne: one of, if not the worst projectile in the game, now has an extra 2f of hitpause on hit ONLY, and has a slightly reduced hurtbox.
I know, and understand, that this comment is coming off as a rant more then anything, but I really wanted to emphasize why I believe that the changes she received are Nonsensical in design.
This sort of feeling is everywhere when it comes to suggesting Peacock nerfs and I don't understand why. What's the point of coming to the negotiating table with nerfs that, by your own admission, would do nothing to put the character in line with the rest of the cast? Criticism of Peacock nerfs thus far by her players have never been about the nerfs making the character too weak or anything of the sort, but rather the opposite: they've made the character feel worse to play while also doing absolutely nothing to take her out of top 2, let alone top 3.
The problem with bella j.hp is that in the corner it just removes all thought from her pressure. It's huge, disjointed, almost impossible contest, gives you a free confirm and its plus to the point of allowing her to stay in by itself. If this button reverts back to hitting overhead on top of that we might as well bring back retail pillar too
just land cancel herThe problem with bella j.hp is that in the corner it just removes all thought from her pressure. It's huge, disjointed, almost impossible contest, gives you a free confirm and its plus to the point of allowing her to stay in by itself. If this button reverts back to hitting overhead on top of that we might as well bring back retail pillar too.
j2mp was the faster option at times, especially while falling close to the ground and could crossup but it isnt very good for instant overheads because its minus, with jhp being a mid now her only overhead option is minus which is pretty bad in a game where everyone else who has an instant overhead is plus on it.I just personally think that Bella's jHP is a fantastic tool that has a lot of different applications (low/ throw crush, combo, corner pressure) and giving it the overhead property back would only really crowd her other options out, if jHP is a high then why use j2MP?
This obviously would make Bella stronger but I don't think it would make her more fun or more expressive.
So I personally would prefer to put power in other parts of her kit (giving a purpose to grab bag, better hitbox on Horns etc etc)
I kinda think her ability to stall her place in the air with gato is the point to focus at, I frequently find that to be the point of strength when she comes in at you from the air.can we go back to nerfing Ms. Fortune's dp? its kinda nuts that she has a fully invluln dp thats also a godlike movement option that leads to more godlike movement options(her airdash and double jump which tbh is pretty crazy a puppet character with insane pressure and movement already outside of her air options in her dp and her run that low profiles everything like her has both but whatever)
Real change notes aside, I think the only think I'm antsy about is Star Power stars dealing chip damage. I'm not sure if this was intended to promote diversifying your choices while in star power, but giving Annie chip damage on top of the projectile angle/speed and whatever frame advantage seems a bit much as a tradeoff for the increased activation cost.