I am terribly terribly sorry I haven't been around to discuss all this at length with everyone, just keeping up with Season Pass development and deliverables has occupied more than all of my time. For those of you who left your feedback here, even if you didn't stick around to discuss it with others (something that can be taxing on the mind, I know as well as anyone), I have read it all - thank you!
We're still focusing on finishing Umbrella (that last 5% of polish always ends up taking 10 times longer than expected), creating her tutorial, trials, palettes, finishing her voice acting integration, polishing up the final version of her stage, etc, and preparing for future characters, so not as much time has gone into balance patch iteration as we're used to. That said, I think most of the contentious "experiments" that have been brought up that I've wanted to try, have been tried. I also think we can do without most of them!
I am going to give a quick update on things to come and a bit of a brain dump here, as that's all I have time for at the moment, but
all of this stuff is always subject to change so quote me on things with great risk or even peril.
- I think a big portion of non-Annie experiments will see adjustments and probably removals. The metaphorical bucket of old character experiments that I'm aware of is more or less empty now, and I prefer to keep it that way. In general, players may be encouraged to "hold that" more often than they like when it comes to the older characters in the game.
- Annie (and other DLC characters after their releases, I'm sure) are still going to see changes. If Annie's effectiveness on point is going to stay closer to where it was before, then her DHC synergy and DHC damage is going to be reduced even further for example. We need pros and cons for picking different characters and team building. This part in bold: Choosing one character over another with benefits and drawbacks (like min-maxing a build in an RPG where you can never fully unlock every perk or max every stat) is healthy, and characters that check too many boxes make me uncomfortable. Characters will see adjustments if they encroach on the diversity of Skullgirls team building.
- For characters that have received larger changes recently (most notably, Eliza, Robo-Fortune, and to some extent Beowulf), we may try a few things at times to make sure things are in a healthy spot.
- The next build also has a ton of Umbrella changes, so stay tuned for those.
Hoping to get another update out soon (tm) on Steam, going to go back to focusing on that now!