First off, I agree about links and CapnWTF is correct, many SF4 players will get flat out offended if you even suggest that the game might be better if the cancel system was altered such that links were removed and full or near full damage combos made more accessible to the masses. If they really don't think about what sort of links they're requiring of players when they tune each characters attacks recoveries and start ups, then they're guilty of terrible game design, and if they do, and they did things as they have on purpose, well its just my opinion, but I think thats bad game design as well. And I want to emphasize that its just an opinion, cause I know a huge chunk of capcom fans couldn't live in a world where links didn't seperate the scrubs from the elite, but its still an opinion I feel strongly about.
Anyway to add another onpopular opinion of my own:
- I prefer my fighting games to be slower.
It seems like since Street Fighter 2 Turbo was released, everyone I knew wanted their fighting games to be faster. Whatever speed it was at, they wanted it faster. I've never, not once, felt that way about a fighting game. I'm sure there is a rate at which a fighting game would be too slow, but while some people moaned and groaned about the speed of SF4, that was probably the thing I loved most about it (it certainly wasn't the links or FADCing...). Games like Guilty Gear, Arcana Heart, Blazblue, they all feel too fast paced for me, not to the point of being unplayable, but to the point of being considerably less comfortable to play.
Also, it may be entirely in my head, but when I played an early EARLY alpha build of skull girls at a convention (I believe there was just Filia and Cerebella playable) I remember feeling like the pacing felt just right, yet when I got a released copy skullgirls, it felt faster too. Not by a ton, but just enough to give me that same uncomfortable feeling I get from most 2d fighting games these days.
I don't know if its cause most peoples brains move faster then my own (the same reason my APM is so much slower in RTS games then the average gamers), but its definitely an opinion of mine that I wish fighting games on a whole were a little slower, and I know from lots of experience that its an unpopular one.