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  1. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Specs seem to have come out from Nvidia, looks to be about as strong as an Xbox One?
  2. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    "Agreeing to make the Indivisible anime intro was a mistake." -Hayao Miyazaki
  3. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It was Kojima the whole time. His teams gonna make the anime intro; norman reedus and his norman fetus are guest characters.
  4. Rakurin

    Street Fighter V

    I hadn't fought Peter at the time... he was too godlike.
  5. Rakurin

    Street Fighter V

    I've just started the story but I've watched a bit, and there's a lot of like... story specific characters that you fight (grunts and dolls), that don't really do much. I think it's really cool though that Capcom went that extra step even if the AI is trash. I can't wait to see a compilation of...
  6. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Because the demo doesn't exist Mike, it's a prototype. :PUJNA:
  7. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I mean... maybe that's just a feature of your weapons? Just have to add an animation where you drag your weapon along the ground for the same effect. If that were the case though, it would likely also put Ajna into a stance in the overworld, which would call for more attack animations to look fluid.
  8. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Go the Jonathan Blow route and push the sound design team to the absolute limits. 1000+ different footstep sound effects! \o/
  9. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Eric should stream more! \o/ All the glorious bricks.
  10. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah... I don't understand what you mean when you say the fights feel like you have no control over them Magma. In this system you can't mash, it won't end well. You have to press the correct buttons in order to do combos, not just press whatever and get a different fancy looking move that auto...
  11. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    TL;DR: They no like game much and can't combo.
  12. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Stanley for Shark God 2017! \o/
  13. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Gotta hit that goal man...
  14. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @Ninja sure they're definitely taking time to fine tune and make things more polished, but I think in classic Lab Zero style we're gonna see rough animations. Lab Zero concepts a lot of attacks and narrows it down to their final choices, but its still possible that if they decide on a concept...
  15. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    We don't know... he can't stream them because they're going to be spoilers...
  16. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well I believe it's no more stuff from Mike because he's implementing spoilery things, but there's plenty of things we already know about that need more work. Like the rough animations Mike implemented, we know about those and they'll need to be cleaned up at some point so we could see them...
  17. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Never forget the most important day in Indivisible history.
  18. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Also seeing what to do helps you get better in general. Because usually when you're stuck at a point in a game it's in your mind that the task is now impossible. So if you look up something, you realize its doable, and you get that extra little boost of "hey, I can do this." I use this method...
  19. Rakurin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah, it'd likely be limited, and possibly even end up being a post launch update because I'd imagine the creators of the games guest characters come from would like input on the voice actors chosen.