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  1. joshb911

    The Annie Patch: Changes and Beta Discussion

    Not sure if this is known or if it's a feature but I would like if Annie's second hit of North Knuckle didn't build extra undizzy (it specifically impacts her optimal routes in the corner). Not sure if it's counted as a separate special move but I think it should act similar to Fortune's Rekas...
  2. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    ok that makes sense. I was trying it with a macro but you can do it with the manual assist call notation
  3. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    Just tried negative edging it, fireball always comes out with negative edge macro.
  4. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    Fukua has punch priority on a macro. So no it is impossible to do this with Fukua
  5. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    Also for those who think Fukua is fine on defense yeah l shadow is useless against assist armor unless you do it pre hit box formation
  6. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    So I'll be more clear this time so there is no confusion in what I want I'd rather j.lp have longer startup and have j.hk have longer startup then to have her lose shadows when blocking. I think j.lp and j.hk are the most braindead aspects of Fukua and would love for them to be altered in...
  7. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    @Fizzxwizz I want to hold shadows and block so if the opponent throws an assist at me and decides to try to rush in I can release shadow after h drill so I can convert. If I have to block I have to go back to mid screen then summon it again ( it's annoying) then restart the whole thing and hope...
  8. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    wait peacock can't release item drop while in block stun?
  9. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    I just don't think peacock should have a tracking hitbox that comes out as fast as it does and can basically counter any situation where the opponent presses a button and then lead to a high damage combo. I always thought that the purpose of holding item drop and using it on defense was to...
  10. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    So a few quick things. 1st big band seems to just be able to mash forward and never miss a parry. I was playing as BB and literally just jumped in and mashed forward and never got hit by anything. I think the cool down on subsequent parry attempts should be increased a little to make it not...
  11. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    how do you punish a projectile when you are forced to block? Can I ask that shadow isn't negated if the move is a projectile or an assist? That seems pretty fair
  12. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    You can still hit the shadow just don't make it disappear when Fukua is forced to block. She already loses health when she holds a shadow why make her lose the shadow when she blocks after activation? Literally every character can get in with no risk with a lock down assist. Filia gets in for...
  13. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    I want Fukua to not lose a shadow when she has to blocK when shadow is active.
  14. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    I don't want Fukua to lose a shadow when she is forced to block. I think she should only lose a shadow if she blocks prior to release of shadow. I still think you should be able to hit a shadow but not cause it to disappear post release when Fukua blocks cause you're baiting a mash. I want to...
  15. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    @Zidiane here is a very crude and very unpolished concept video I made a long time ago. It's not the loop but it shows what could be done.
  16. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    I don't want her vortex removed either. I'm just confused why Fukua is being singled out when every character has a vortex that you have limited options of dealing with regardless of character you are doing it on. Granted Fukua did have the easiest vortex in the game. But let's be real here...
  17. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    Also regarding Fukua. If the goal is to remove loops then here are other loops she can do that every character has to hold. S.lk,c.mk,,c.hp,l shadow, c.mp C.lk,c.mp,c.hp,h shadow,c.lk, c.mp S.lp, s.mp, l shadow, s.lk, c.mp So common factor in all of these is c.mp. If the intent is to remove...
  18. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    You do know you can still do those setups. The rule for c.mp is as follows: m shadow, c.mp (c.mp pushes opponent opposite direction of which way Fukua is facing). There is a particular frame where Fukua faces the opposite direction during m shadow. If the intent is to remove that vortex setup...
  19. joshb911

    Skullgirls Beta Aug 5th Patch Discussion

    M shadow into c.mp does not result in c.mp pushing the opponent towards Fukua. Was this intended cause I'm looking at patch notes and can't find when this change was made. It limits several reset options I have off m shadow with this change. Also speaking of m shadow there seems to be an...