Normals Time
These are without the Hurting because I see Beowulf using it for more of his special moves.
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The One-Two:
• Two hit body shots.
Crouch LP: Wolf Flair
• Palm thrust (while saying, "Whoo!").
Air LP: Well Read
• Double slap with a wrestling manuel
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Hrunting Chop:
• Falling chop that hits twice, reminiscent of UMVC3 Akuma's forward M.
Crouch MP: Hatchet Hand
• Sideways chop that spins the opponent around for a frame (Leads to backwards grab).
- Wolf'em Suplex
•Suplex grab on reversed opponents (Hard knockdown)
Air MP: Thunder Clap
• Two handed clap (Think UMVC3 Hulk)
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Risky Business:
• Throat chop/punch or Elbow to the head causing stagger state.
Crouch HP: Rising Champion
• Rising palm launcher.
• With The Hurting = Vertical Chair launcher that adds more damage to the normal cr.HP
Air HP: Turnbuckle Dive
• This:
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Heorot Low:
• 2 hit Low kick that first strikes the calf then draws the opponent in with a hooked foot.
Crouch LK: Heorot Poke
• Sliding, long distance, crouched kick.
Air LK: Quick Claw
• Quick kick forward (like Filia)
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Naegling's Edge
• Muay Thai body kick.
Crouch MK: Naegling's Thrust
• Powerful forward kick to the knee.
Air MK: Naegling's hilt
• Air (tiger) knee.
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Gigan Boot-
• Spartan Kick for sliding knockdown.
Crouch HK: Sweet Heel Music
• Kick to the chin launcher
Air HK: Van Wolfinator
• Front flip double dropkick (With Hurting causes more damage and sets the chair up for combo potential with the HK's ground bounce)
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Geat Stomp:
• Stomps downed opponents for meter. AKA "Ooooo the disrespect"
- Wild Grapple
• Headbutt grab that leads into 2 followups:
(Pressed in succession)-
•Giant Swing grab (Sliding knockdown)
(Pressed in succession)-
• Power Bomb (Ground Bounce)
AIR GRAB:
•VICTORY BOMB