Particularly when one of the stages coming with Eliza is in her friggin house.
Maybe, but our diva won't have none of that pleb crap.
It's not a bad thing. Heck! I personally prefer fighting games where each character has his/her own stage but it just seems that the IGG characters appear to have a stage and theme more evidently linked to them when compared to a good amount of the vanilla cast.
Hopefully one day there will be a circus themed stage so we can brawl under the big top. And it might be a relevant location or something I guess, but just imagine all the peanut shells on the floor.
I'd say it's worth a note. Lab Zero stated stages coming with DLC chars aren't necessarily their stages as much as a it all being a good opportunity to add a stage they wanted to include anyway.
I think programming takes a quite of fair bit of time tbh, a lot of moves we saw on the steam whiffed because they had no data.
I don't know if you guys have seen this small bit of another of her moves, in progress by persona
http://emlan.tumblr.com/post/84310096772/another-one-of-mine-watch-the-full-animation-over
It looks like it could be possibly be a low unblockable command grab. Probably easy to jump over though. Might slam opponent into ground, or simply hold opponent allowing Eliza a free combo.
If anyone can link the animation I'd appreciate it (I know it is somewhere in the 90 minute stream, but if someone can say where I'd be grateful).
That animation is not in the archive because we do not have a .gif version of it. My humble endeavors are just compiling these things.
High five brother!!!
As a down charge it would work, but I hate charges anyway (EXCEPT BRASS KNUX) so it doesn't matter.
Geese Howard's Raging Storm, if I'm not mistaken. I recall struggling a LOT to pull off that move in Capcom vs SNK.
In numpad terms, 1632143.
Geese Howard's Raging Storm, if I'm not mistaken. I recall struggling a LOT to pull off that move in Capcom vs SNK.
It's Down-Back, Half-Circle Back, Down-Forward + Punch.
I wouldn't mind other SNK inputs like the QCB>HCF or QCF>HCB though. Those were relatively easy to pull off.
But if we wanna talk crazy ass inputs, IMHO Arcana Heart takes the cake. At least from the games I played.
No, wait! Anyone remember SUMMON SUFFERING? People wrote FAQs for that move alone. d/f, u/b, f, d, d/f, d/b, A+B sounds a little crazy, after all.
That's a shame, I can't really get behind full circles because they feel really unintuitive for a game where tapping up can sometimes lead to jumping. Double halfcircles and Halfcircle > direction inputs are my bread and butter but that's from years of Guilty Gear.