On a (very) random note: Hasn’t anyone mentioned these guys yet?
From now on, in my headcanon, these four are Eliza’s personal assassins.
PS. I would love Lab Zero to death if there’s actually a little nod to the Mummies Alive. For example, having four sarcophagi in the background of Eliza’s stage as NPC’s, each adorned with the animal they use to transform. I know you guys love the same cheesy cartoons as I do, so make it happen!
This quality only makes me love her more.
I think you meant to say smoking hot to blowing my mind in half a second my friend.
Let's make everyone happy and say it's mind-blowing how she can go from extremes.
But you should see her hurt animations.
I'd say it's too soon to give up on that idea just yet only because we didn't see any blood mechanics this update either.Hrm, I guess this confirms (or at least strongly implies) they scrapped the stance/form change set-up, if she's close to beta-ready with that set of normals and there's no real indication that Eliza is "slow" like she was supposed to be in order for Sekhmet to be fast.
Kinda disappointing, that, especially if you voted for her on the basis of wanting the slow/fast gameplay switch-up. But she'll still be cool with traps and summons and the animations are all pretty awesome, lol.
Yeah, this is what's bothering me. A.B.A is a pretty poor character in her normal mode. She can't run and her forward dash is slow and has a short range to it. When she switches to her Moroha mode she's a terror who can barrel across the screen and get in your opponents face to do the real damage.True.
I admit I don't think it's likely just because they can't really afford to pull off 3000+ frames on one character with Indiegogo funding - unless they go the Lab Zero extra mile and then some. She might have been more likely to keep it if she'd been added in a normally-funded game and they had publisher backing to go nuts with, but it seems like Sekhmet form change might've been fated to the chopping block the moment she got funded the cash-limited IGG way.
I'm mostly just guessing because Eliza doesn't strike me as what her gameplay suggestions hinted: she isn't "slow and heavy" by any means and changing to Sekhmet was described like a form change from powerful swings to fast and agile cat attacker. The only move Eliza has that looks slow and powerful at all is her three-hit heavy punch; everything else is pretty fast and fluid already, so she has no need to turn agile if she already is.
Perils of the gameplay speculation write-ups being speculation and all, so no one's fault if it happens. :p
That is really awesome, I like it! Add some bg design and that could be on a shirt!
Eliza has a standard forward dash and back dash as well as an air dash. Her movement speed itself looks better or equal too Big Bands and her moves have a good pace to them Mike's statements non-withstanding. Nothing about her in this video feels slow to me and I was really hype for a slow, deliberate character with the option to go into a berserk form that sacrifices some things for speed.
j.HK certainly seems like a good air-to-air keep away option and j.HP might be good for ambiguous cross ups if the area before every arm is part of the hitbox.Though at the moment she looks like she's gonna give Valentine a run for her money on the air dominance front.
And the Slow -> Fast mode switch style could still work if you still make Sekhmet fast relative to the base movement speed of Eliza. Though the thought of having something markedly faster than say Filia or Fortune is terrifies me.
*poker face*
Also notice how Sekhmet is only pulling up the top half of Eliza's body, suggesting it's not a full transformation and supporting your hypothesis.
errrr, i didn't see this animation. Mind giving me a time stamp?
it is the one you posted(?)
i don't think so, as the scythe goes back down to turn eliza back into her normal self
That thing has no vertical reach at all, doesn't really look like a DP to me.
Did Persona really state something like that? First time I even hear about it.
That s.MP looks really useful, thanks @Balder
I think that move will be similar in function to Dr. Doom's Molecular Shield/"Doom Rocks". At least that's what the motion plus knowing it's a multi-hitter leads me to think.