After playing against mmds and guitalex today, I've noticed that DJCs are kinda cool. She can convert easier from air throw, and cross ups are kinda easier midcombo.
My only problems are the combos looking ugly.
I'm also sad because her normals would be awesome for a rushdown character, if she kept her air dash. She was like a fun Filia.
The reason Mike took airdash out is because I was doing crazy stuff with it and beating people with the best rushdown.
On a more serious note, I think he took out airdash because she will eventually become a zoner rather than rash so she is still getting molded into her final form.
I like her with either (though airdash was more fun to rush) but the only thing that is messing me up now is controlling the speed/height with j. HK now jump cancels when I try to float up. But I'm sure there will be a fix for this, I just can't think of a solution yet but I'm thinking hard!
On robo fortunes jump cancel vs airdash. I feel air dash is more useful but i like the change in gameplay style with the jump cancels. looks cooler too. Go guilty gear representation yay. The only problem i have with the air attack jump cancels is when you try to adjust her j.HK (hella-copter thing) to go upward it makes her jump cancel if you do it after the hit.
Would it be possible to make it so if you are holding HK she won't jump. Kinda like how you can hold HP with Ms.fortune if you don't want to hit her head while headless?
yes you are, if you want to move down then decelerate close to the ground, you can't. You jump cancel.
ding ding ding
If this isn't difficult, this is the one that sounds good to me.