From the very beginning, Shin Megami Tensei has constantly presented a dark story and world view which deeply entwined human drama with the gods and demons often depicted in RPGs as allies or enemies, with both sides using or toying with each other. This is something I learnt from Kaneko as well, but I also want to pay attention to in this game: this is Megaten, where you can taste the feeling of falling from grace and the complications it causes in the lives of humans. Moreover, touching on the subject of the relationships between gods, demons and humans in SMT4F…actually no, let me tell you first why demons and gods are concerned with humans in the first place, since that’s an interpretation of the game’s basis.
This is just an interpretation, but humans make gods and teachings about them the norm in their lives, so when something bad happens it’s considered the doing of some demon; to keep their hearts at peace in this tough world, they need facets like gods and demons. This will slide into epistemology, but gods and demons exist for people who believe in them and don’t for those who don’t believe, and if you stop believing, they, the target of your faith, disappear. Following the point of view that people’s belief is the proof of the existence and strength of gods and demons, we can see a sort of symbiotic relationship. However, as human civilisation develops, people end up wanting to live without being bound to anything, but on the other hand there’s also the fragile future which makes us wonder whether humans can actually live independently… These complications form the basis of SMT4F. In order to portray a good grasp of the conflict between monotheism and polytheism, the opposition between humans and the gods who have a close relationship to them, we aimed to construct the story starting with the human drama which will become the foundation.
There are two big points regarding this. First, it shows people in critical situations, including a much necessary realism. Second, there’s a certain area that is either unexplored or written ambiguously, fantasy style, in the majority of RPGs - together with the story’s theme, the point of strongly stepping into into the players’ comfort zone. At the risk of being misunderstood, we included the theme of ‘bonds or killing everyone?’. ‘Killing everyone’ might sound extreme, but considering the wealth of ideologies present nowadays there is also the course of aiming for bonds where one considers whether these relationships should be important and whether they can empathise with others or not. If the player feels that direction is wrong, if he becomes a bad guy for example, maybe he thinks he needs something to guide him to the right path… Perhaps this kind of complicated feelings will sometimes be transmitted in this game through the contact of gods and demons with humans. It’s not like the game tells you what is right and what is wrong, but I really hope that after finishing SMT4F the players will remain with a sense of values they themselves have discovered through the various events and encounters of the game. I think that is Megaten’s true worth.