To test this you can't use the dummy to block
Does anyone know how reflective the eventhubs tier lists generally are?
I'm interested in the idea of emergent intelligence (tl;dr a group of non-experts stumble quite close to an accurate answer), so in this case I wonder if it is reflective of emergence?
For anyone interested: http://en.wikipedia.org/wiki/Emergence
can you give me notation for shadow set up? i would like to test this
I tested and it seems to behave like a normal projectile.
http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/
hmm seems like dan hasn't done anything Kappahttp://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/
compare with
http://www.eventhubs.com/images/2013/jul/03/dmxians-pre-evo-ssf4-ae-v2012-tier-list/
Not that Xian's is perfect, but it's /for the most part/ agreed on.
Eventhubs tier lists are pretty shit.
Right. I showed Mike my guaranteed shadow burst bait to super (if they burst, they get hit, if they don't burst they get hit). He wasn't having that, instant change.Fukua's clones became projectiles to prevent burst baiting with them because it was dumb.
Right @MegamanDS
Umm, I don't know how to tell you that you're wrong without sounding like I'm an a-hole, but... you're wrong? They can block if they burst the shadow.
How would they get hit when not bursting?Right. I showed Mike my guaranteed shadow burst bait to super (if they burst, they get hit, if they don't burst they get hit). He wasn't having that, instant change.
Umm, I don't know how to tell you that you're wrong without sounding like I'm an a-hole, but... you're wrong? They can block if they burst the shadow.
its to super.
did he say it was BFF? i thought it would be freaking fireball super from any of the shadows
that's cause it got patched like......weeks ago remember the peacock vid demonstration?
the peacock vid showed that by using projectiles you would do a burst bait.
The overwhelming reason for finding duos weak for me is that this fight "script" plays out so much:
Duo player vs. trio player, duo's first character kills trio's first character with about 60% life left and finished by doing a full combo and spending one bar. By the health comparison, the duo player is winning. But then the trio's second character comes in with three bars or close to it to the duo's one, plus a full undizzy bar to survive incoming. If they get their three meter ToD on the duo it's a shell vs. a solo. It almost totally negates the fact that they lost the beginning of that game.
You're out of your goddam mind.
Although it may have not been your original intention, it appears you've become a passenger on my ruse cruise. :^)