Okay, who brought up Fortune and why'd her air super get the gregor treatment all of a sudden?
Nobody did, it was on the list already.
Let's look at air supers:
Eliza's dive has vulnerable pre-flash startup and ends your combo.
Fukua's air drill has vulnerable pre-flash startup and can only be combo'd off in the corner.
Fukua's air fireball has vulnerable pre-flash
and post-flash frames and is easily blockable post-flash.
Val's scalpels has vulnerable pre-flash startup and is blockable post-flash.
Val's flatliner ends your combo and puts them a full screen away, plus leads to a huge punish if blocked.
Big Band's Timpani can trade after the flash, is very unsafe, and can only be combo'd off in certain situations or with a taunt first.
Painwheel's doesn't reach very far on the unblockable frame and is supposed to be the best air super anyway.
Double's is a Lv5.
Fortune's and Filia's:
- Are Lv1 air supers that have fully invulnerable startup.
- Are invulnerable through multiple active frames.
- Can be combo'd off of easily with no specific requirements, usually without using up your OTG.
- Reach pretty far on the first active frame...Feral reaches REALLY FAR!
-
And are also post-flash unblockable.
I don't really see a problem with fixing one of those things for those two supers.