So I'm also noticing some of the effects on Beowulf's stage.
I like that the audience has signs specific to characters.
Is there something specific that triggers the banners to change? Cause I was in Training mode with Painwheel v Painwheel (cause she can fly and look at banners) and I had one set of banners (with Isaac), no matter how many times I reset, but when I changed characters I had another (the set with Aeon).
Looking at the stage effects that trigger on certain attacks:
- Moves that seem like they should get some stage effect but don't; SBO, Peacock's Argus Agony and lvl 3 item (Steam Roller especially; that move getting no effect would be a crying shame), Purrserker Furrage, Death Crawl (at least some stage dust each hit), Seria Appregio(stage fire/stage dust on last hit)/Tremelo(stage dust)/Silver Cord(stage dust), Cerebella's stagger s.mp/vs ground j.hp (stage dust), hp lnl (stage dust), Devil Horns (stage fire), all of Parasoul's supers (only stage effect she has is b.hk and Pillar, I think), Catelite Lives (maybe some smoke? Maybe stage dust on each cat call), Big Band c.hp (stage dust, maybe stage fire).
- Moves that I think should have different or additional effects; Fortune's air super (I feel like it should get entrance smoke at the first swipe of her tail sword (which it does), and another smoke puff or entrance fire at the second), Filia's Fenrir Drive (final hit should have an effect), Diamond Dynamo (stage dust every hit, then stage dust and fire last hit), Grab Bag (gets stage dust at a weird time; should get the same effect as Val's command grab on the last hit), Pummel Horse (gets stage dust on grab, but I think it should get stage dust with each punch) Napalm Pillar (stage fire), Napalm Quake (stage dust), Val's Counter Super (only gets stage dust on counter and entrance smoke on vial counter, kinda underwhelming), Double Fridge (should get stage fire; tea cup gets no effect, barrel gets stage dust, so fridge should step up too), Monster (just some stage fire added), hp Brass Knuckles (stage fire, stepping up from stage effects on mp brass), SSJ (stage dust on each hit, add fire to taunted version final hit), Tympany Drive (additional effect on taunted bell crash).
- And overall, I feel like attacks should either get just smoke or no effect at all when blocked (it's weird hyping up a move that gets blocked). I also feel like all lvl 3's and higher should automatically get fire effects on hit. Also feel like killing a character should get stage effects. All snap backs should also get stage effects, as well as tag ins and connecting with a burst.