Clawsome Bombs
H E I S T B O Y S before GTAV lol
- Joined
- Sep 9, 2013
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The #2 player from Never Land begs to differ.
But we can't always rely on the "ideal". Hell, TSB didn't have headphones to block out noise, and people did just fine.
That would be because Mike loves Shadow from OMF2097 so it makes perfect sense.
My laptop can't play Skullgirls for more than five minutes without crashing entirely, so I don't really know how hard the clone mix-up is to deal with in practice either. If it leaves you enough time to chicken block, it's probably fine.I don't even have game sound when I play at home most of the time
I dunno how hard it really is to react to the shadows as my online experience is currently gimped by playing on 20 FPS and I don't even see Fukua turn black before she hits me
I don't think "Her mixups are unreactable" is a valid complaint in SG though
I guess it would be a bit over the top damage wise to get ground strings into shadow over and over.
After she makes one, they want to sit back and see the rest of the combo.
Yeah I love the new fireballs :) the other ones seemed way too pixelated for some reason. Just didn't fit. And how much invincibility did it have before?
That's probably because they were. They were just Filia's Hairball sprite shrunk down.
Rain from Mortal Kombat. Although his fireball is supposed to be water, thus blue... I think the reason is purple is because of his aura in MK9 being purple when controlling the bubble or when doing the round the world roundhouse.
I'm sure they'll listen once they actually put SGE in as an official game.
And if you wanna get technical, Fukua has the most Lv1's, and more than three.
And is +5f on block. So, like, do mixups and stuff.
If i read the notes right, and understand everything, her drill didn't get changed at all, it went from a not at all invincible assist to a 5f invincible as an assist.
Last patch I believe it was changed to same as the point? Now its down to 5 frames, but from using it in game, it still seems like a pretty effective assist. It's biggest weakness is actually its lack of verticality, but it is probably the BEST anti assist - assist now, better than hairball ever was.
ah, thank you for clearing that up.Last patch I believe it was changed to same as the point? Now its down to 5 frames, but from using it in game, it still seems like a pretty effective assist. It's biggest weakness is actually its lack of verticality, but it is probably the BEST anti assist - assist now, better than hairball ever was.
It is really hard to convert anything off it outside the corner though.
huh....ok, then.
Most of them you can move before they hit. So yeah lol