JDbbx
Active Member
- Joined
- Apr 5, 2015
- Messages
- 116
- Reaction score
- 126
- Points
- 43
I am not sure how that is relevant (but I think it's like 9.8k).
Peacock and Robo are different characters? Peacock has situational unreliable antiairs, no armor, no mines or hidden missile assist or air zoning tools, no air mobility option like Robo's j.HK, a slow dash, no standing overhead, slow pokes...Robo is the only character in the game that can combo off her sweep, which breaks armor...Peacock's zoning tools don't immediately reach fullscreen, and she has nothing except Argus to end combos with that puts people far away. Her strike-invincible reversal is 20f or something.
Arguably what's been borne out thus far in everything to do with this game (and others!) is that options >>>>> damage. Having both is obviously better, but man. Damage isn't everything. If you can't land that hit, or you get hit and can't get out of the mixups/pressure, it doesn't matter how much damage the character does. Switching for that reason is gonna be a bad idea.
I think the sentiment here is "if I'm gonna play a good zoning character why would I not play the character that can zone you out full screen then at a hat drop rush in with something to cover her offense in 15 different ways while also not needing to DHC for damage since she has the second highest damage output in the game and the ability to link her supers into each other and hey if it all goes wrong it's ok I've got a DP that's very hard to punish that leads to putting the opponent full screen for a bar anyway"