- Jun 15, 2021
- Reaction score
Strong agree my good chum, not only do I think the health drain is overly restrictive I just don't think it's interesting in any way to play around - on either side. I would really enjoy a cycle of seeing how making some moves heal more would look - a change I always thought about would be making normal grab or command grab heal more shadow health. As a long term Fukua player until recently, when I come against the character I just always take the throw and eat her awful damage of it and make her spend her meter, I think that kind of autopilot being the best option against a characters offence is super boring from both sides. Adding healing to the throws would change the risk reward a fair amount for the better.
My opinion of Fukua is that she still wouldn't be that good even with these healing changes, but I would really be motivated to play her even if I thought she was mid tier with them, as I think managing health should be more of a focus than it is at the moment.
Also why does her Level 3 Healing get effected by Scaling? It feels like an oversight and one that could definitely use being fixed.
This however is extremely cap, if you don't think one of Fukua's key strengths is in her Neutral prowess maybe you are playing her wrong :) . This change would make her into more of a full Zoner which is not the intention behind her design. It could be fun? But I don't think it's Fukua. I'm fine with her place as a general all rounder, I just wish she was a slightly better one.The other idea I had in relation to health drain would be to slightly increase it and make shadows stronger. I think shadows should get stronger the longer they're held. If they're held longer they give better scaling, do more damage, and increase their range. I personally think they should reach all the way up to fullscreen if held long enough. This will allow them to be used in neutral more frequently and make fukua more of a threat in nuetral in a unique way. Instead of being able to mostly ignoring darts, you would have to be scared of them because they could now convert into something more serious than a couple hundred damage