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  1. Ryin

    I used to have some respect for Peacock players who PBGC into the punch move...

    Peacocock meterless conversion range. Fukua lv 1 conversion range. Both of them can convert from anywhere in the screen for 2/3 meter. And, since you're complaining about input difficulty, Peacock's conversion is a lot harder.
  2. Ryin

    I used to have some respect for Peacock players who PBGC into the punch move...

    Patch notes: assist Beat Extend now has a double pretzel input.
  3. Ryin

    I used to have some respect for Peacock players who PBGC into the punch move...

    I don't see how this makes any relevant difference. Let's say each directional input takes one (ridiculously small) unit of time. Both situations start from a pushblock, in which you'll be holding your stick back. For the quarter circle forward motion you'll go: back, down back, down, down...
  4. Ryin

    I was waiting for this =w=

    I was waiting for this =w=
  5. Ryin

    I used to have some respect for Peacock players who PBGC into the punch move...

    I read fireball as projectile and actually had to check if BANG! was a projectile. After making sure I was not going crazy, I spent a few minutes trying to understand why the hell a Peacock would PBGC into sHP. Took me a while to understand you were complaining about inputs for some reason.
  6. Ryin

    Fightsticks for lefties?

    I'd recommend trying to learn how to play with the stick in its regular position before considering making a custom one. It's a new kind of input method and, regardless of the side the stick is at, you'll have trouble playing with it at first and will need some practice before getting used to...
  7. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I seriously doubt that Dhar, the "tutorial incarnation", will not be playable. How is the first incarnation she accidentally absorbs, one that knows how to fight, not going be used to explain the combat system? And this statement: "Keep in mind, "revealed" includes the first promo video. I can...
  8. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Considering it's pretty much her main weapon (pictured in a lot of the promotional material and stuff), it might not be something an incarnation gives her. It still might be an incarnation thing and the incarnation is a blacksmith in her inner realm, rather than a combat incarnation, or a big...
  9. Ryin

    My Entry for the Contest + a Challenge :]

    Is the thing behind Dhar's ear the 10th cat's paw?
  10. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Ok, kind of agree with you on that. A longma would fit into the game very nicely. But I still think that a talking pony-sized longma is a bit too clashing with Indivisible. Compare her with Lanshi, for example. She'd need the biggest redesign of all guest incarnations if she was to get in.
  11. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't see any problem with that if the character would somehow fit the universe. And I guess it's pretty obvious that they don't and that's why we don't have a cartoon ungulate incarnation (I think).
  12. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    This so much. And yeah, I understand this fluff sells more than more gameplay. Achievements show us that a lot of people who buy games don't even get halfway... But damn, that dungeon seems so far away. I seriously hope we can get that.
  13. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Dude, if you're gonna talk about the game being accessible, I bet there are many more people capable of reading the game in english than understanding spoken dialogue. And I don't think people below 6 are really the target audience of the game. And that blind people won't have the necessary...
  14. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    They don't need full voice acting to have a personality. And I believe battle quips are already covered by the base goal, or they wouldn't be in the prototype(?). And an opening is something you watch once and then skip. But yeah, opinions. There are people who would buy a game just because they...
  15. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Gotta admit I'm pretty sad that gameplay is locked behind animated cutscenes and voice acting... Edit: I mean, I get that while we are paying for those things we are also contributing with the costs of the extra dungeon and stuff. But damn... I can't help thinking it would be much better to have...
  16. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    "Please note that these are not the exact costs of each stretch goal item in question, but instead represent a balancing of the costs across multiple goals. Adding multiplayer functionality, for example, is expensive and would require an unreasonably large sum compared to other stretch goals."
  17. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Considering they're not going to be working for peanuts this time around, I think we're kind of safe to say that at least this part of the curse has been broken.
  18. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Really happy we're pretty safe getting that extra hour of Hiroki Kikuta before the campaign ends. I hope we can get that opening funded and get another stretch goal, too. Because, even though I understand the appeal of an anime opening and I expect it to be awesome, I can't help thinking it's an...
  19. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I went to sleep at $1,436,018USD AND NOW WE'RE FUNDED AND SANGMU IS BEYOND AWESOME AAAAAAAAAAAAAA AND ONE BATTLE THEME PER ENVIRONMENT EVERYTHING IS AMAZING AND CONGRATULATIONS LAB ZERO!